Monster Planet Archive
Projects from the Cellar
2 Comments Published April 12th, 2008 in Computer Generated Imagery (CGI), Filmmaking, Monster Planet, Stakes, Visual EffectsI started a section for showcasing the projects I’ve worked on. Projects from the Cellar will have stills galleries of FX and videos, with some behind the scenes commentary, and how-tos.
I’ve already added sections for Amateur Short Films, a Stakes FX gallery, a Monster Planet FX gallery, and a video on how to create a quick and dirty vampire death. Stay tuned for more.
The Monster Planet Web Site Gets a Makeover
0 Comments Published February 24th, 2007 in Filmmaking, Monster Planet, Visual EffectsI took a little time and updated the Monster Planet site. I also moved it to a new location: http://monsterplanet.silentgraywolf.com. It now has a snazzy gallery (2, actually), and the trailer is embedded via YouTube. Check it out.
For those into Web development, I used a content management system (CMS) called Joomla, which has a huge array of functions, such as WYSIWYG editing; category, section, and menu management; site-wide search; user accounts (requiring registration); and a host of others.
Once set up, it only requires someone to add content. Plus, it’s fully customizable, and open to plug-ins — of which there are a ton already available. And the best part is that it’s completely free!
Welcome
4 Comments Published May 4th, 2006 in Computer Generated Imagery (CGI), Crawler, Filmmaking, Geek Speak, Monster Planet, Timewarp Films, Visual EffectsI plan to use this blog to keep track of my progress with the seemingly endless list of creative projects on which I plan to work in the next few years. Whether it’s filmmaking, music, writing, martial arts, or even computer programming, creativity is in my blood—I can’t stop it. Whether what I produce appeals to anyone else is a different matter. I’d like to think it does.
At the top of my laundry list is Crawler. For the last three years, I have been working on the visual f/x for this low-budget horror movie produced by Timewarp Films. In particular, I’m working on the computer-generated title character. One thing I’ve learned in the last three years is that there’s a reason we see hundreds of names at the tail end of movie credits for visual f/x; it’s hard to do this stuff. It took at least a year to zero in on the best software to create and animate this beast. I finally settled on Softimage XSI—a godsend.
Currently, I’m on the 3rd to last scene involving the creature. After I finish the last creature shot in the last scene, and the 30-some shots of final renders, I have to address the miscellaneous f/x. For this I’ve recruited a few friends interested in f/x to help. That led to the next lesson learned (no, not “don’t hire friends”): I learned not to try to manage and do at the same time. You wind up doing a half-assed job at both. Thus, I had to concentrate on my stuff first. Once I finish the remaining creature shots, I’ll pull the gang (or what’s left of them) back together to finish the rest.
As a final note, I want to mention a project on the back burner, an amateur film project that is a mere 14 years in the making: Monster Planet.





