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Category Archives: Computer Generated Imagery (CGI)
Blender 2.57 Released
The Blender Foundation just released the first stable release in about 2 years. 2.57 is a complete re-design from the ground up, and addresses many of the issues that have kept mainstream CG artists away. There’s a whole new interface … Continue reading
A Chronicle of the Journey that is Crawler
Rob Long at Smash or Trash Indie Filmmaking published a detailed article that documents the long journey that we at Timewarp Films have traveled in our quest to complete Don Dohler‘s last film. It’s been a tough road, but the end … Continue reading
Rebranding Blender
Word is spreading throughout the Blender community of a few companies (3DMagix, 3DMagixPro, IllusionMage) who are rebranding Blender and using copy-written material to sell “their” product. Ton Roosendaal explains: With the success of blender.org projects, and publishing all the exciting … Continue reading
Sintel Now Available Online
Image via Wikipedia The wait is over. The Blender Foundation‘s 3rd open movie is done! It premiered, and is ready for download here. The DVD should be available soon. I pre-ordered that, and am really excited to watch all the … Continue reading
Back to Work on Crawler Starting in May
Crawler production has been on hiatus for quite a while now. Mostly because of Sealed Fates. But since that’s pretty much done, I’m getting back to what will essentially be Don Dohler‘s last release. I know a lot of folks–cast … Continue reading
Import Blender Fluid Simulation into Lightwave
The latest Lightwave newsletter mentions a plugin that allows the import of Blender fluids. Blender’s simulator is very cool, and Blender is completely free, of course. Once in Lightwave, you can texture using Lightwave’s awesome surfacing system and render engine. … Continue reading
Free 3D adds another contender: trueSpace
trueSpace was one of the first 3D applications I tried, way back in 2000. It was version 4 back then, and while its interface was a little different and it didn’t have all of the state-of-the-art features, it was quite … Continue reading
Camera Mapping in Blender, for Charity.
I read a post on Blendernation, a cornerstone of the Blender 3D community, that I felt bared repeating–for two reasons. First, Colin Levy (Peerless Productions), created a 30 second public service announcement (PSA) as an entry for PSAId, a contest … Continue reading
Projects from the Cellar
I started a section for showcasing the projects I’ve worked on. Projects from the Cellar will have stills galleries of FX and videos, with some behind the scenes commentary, and how-tos. I’ve already added sections for Amateur Short Films, a … Continue reading
Can Blender 3D Compete with the Big Boys?
Blender, the open-source 3D application, has come a long way. According to a 2007 comparison of 3D applications published on the TDT 3D (The Dream Team) Web site, Blender performed well against Maya, Softimage XSI, Cinema 4d, and Lightwave. And … Continue reading